This prompts the player to investigate the Neighbor's house. Several cutscenes were added, one which is an introduction showing the Neighbor observing the protagonist moving in, and a cutscene from the protagonist's perspective, where he observes the Neighbor entering his basement, followed by the sound of a car crash and a tire rolling out of the door. If the shark caught the protagonist, they would be thrown out as if they were caught by the Neighbor. Upstairs was the flooded room with the Sharkatron. The basement was locked with only a padlock and boards, exchanging the combination lock for a harder puzzle. It looked more colorful and strange, and had two floors, and an elevator and a set of stairs connecting them. In this version, many things were added and changed. This version was most likely not made the public version due to the scrapping of the Alpha 1 house.Īlpha 1 is the second public version of Hello Neighbor. The unfinished Alpha 1 was much like the public Alpha 1 but with some minor differences such as a bigger cursor (the one from Alpha 2) and the Neighbor not being able to see the player unless looking directly at him. Pre-Alpha was released quietly in September 2016. If the protagonist got caught or slept often enough, they would find themselves in the nightmare sequence where a giant version of the Neighbor would appear outside their house and smash the window to capture the them. He set up cameras, some of which could be set up on the floor. The Neighbor was able to spot the protagonist in their own house, though he couldn't catch them there without a glitch. During a chase, the Neighbor would throw bear traps to trap the protagonist, and tomatoes which would tint the protagonist's screen red for a few seconds and obscure their vision. The Neighbor could be distracted by throwing items, which would lure him to that location, or by ringing the doorbell or breaking a window. There was no basement or ending in this version, opening the door would reveal empty room under the stairs. From here the protagonist could simply pull the plank of the basement door and put in a code on the combination lock and unlock it. Pre-Alpha can easily be beaten by simply getting the hammer or crowbar and getting the copper key or lockpick. The televisions and radios had the same sound, a fast talking Spanish announcer advertising a bank. Additionally, the Neighbor would place furniture barricades that could be knocked over. One of the rooms had its doors barricaded by a fridge and a table, preventing the protagonist or Neighbor entering normally, though they can smash the window to gain access. The house had two layouts, which affected the placement of items and the accessibility of rooms. The protagonist's own house has a bunch of empty inaccessible rooms, and one room with a bed and an empty hallway containing the front door. It only contained one floor, with the stairs to the next floor blocked by a pile of furniture. In this version, the Neighbor's house was blue, and while pretty large on the outside. Pre-Alpha, which is the Steam demo for the game, was the third version of Hello Neighbor and the first to be released publicly. This version can be seen in the 10 Minute Pre-Alpha Gameplay video on YouTube. The Early Pre-Alpha was Pre-Alpha but with some minor differences such as sound effects and a motion detector. One of the outside doors was shown to have a latch on it, which the player needed to click in order to unlock the door. The basement was probably unfinished and/or not a playable section, and was instead replaced with a cutscene where the protagonist removes the first board with the hammer, only for the Neighbor to grab them from behind and bury them alive. It appeared that there was no puzzle in this version because the key was on a table and the hammer was in a room full of boxes. The basement in this version was locked with boards, and a lock. It was seen in the Hello Neighbor Announcement Trailer, and some images on the official page showed it to have three floors but there was no way to access any other floors, as it was unfinished. Not much was known of what the Protoype house exactly looked like. The Prototype was an early version of Hello Neighbor. Some items were untextured, and others were not. It was created in 2015, the original video is unlisted and can be found in the secret Press-Kits. The Early Prototype was an early version of the Prototype. Every thing is untextured, although some items are textured red. Unlike the Prototype, the house had 2 floors instead of 1. The house is very similar to the Alpha 2 house. It is assumed to of debuted in late 2014. It was shown at a DevGAMM, Moscow meetup. The DevGAMM animation was the first installment of Hello Neighbor.
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